Javier Vidorreta's profile

ConHome, Lexus Design Award 2015

The 5 senses are closely related with emotions, because everything that we feel and our experiences affects our mood and vice versa, depending on our emotional state we wish to receive certain stimuli. 
Therefore born CONHOME, a range of 5 household products that aims to change the way we interact with nearby objects from our house, offering an exhilarating experience, closer and affective to the user. 
This relationship object-person sets their bond via WiFi and mobile applications so present nowadays in our daily lives, as well as the physical interaction through intuitive gestures with the object, leaving the archaic interaction with buttons, controls or programmers.
ConHome. Senses = Emotions.
The CONHOME family consists of "A", "B" & "B mini", "C" & "C cup" and "CONHOME app" which establish the relationship between them. Each has a specific function and in short all are responsible for transmitting or stimulate the user's emotional state by means of the senses.
"A" is a portable lamp, air freshener, stereo and alarm. "B" & "mini B" are a set of lamps that are responsible for support "A" in creating spaces of comfort at home. "C" & "C cup" is a kettle and coffee cup to prepare all kinds of teas and coffees.
ConHome. Family.
All CONHOME range is made with a very concrete design lines based on the stylized figure of the cylinder. All saved the golden ratio in their proportions and have studiously diameter for easy ergonomic grip, which allows (being wireless) be easily carried by the different areas of the house. With regard to materials it's been used a combination of contrasts between the warmth of the wood of the top ring and and the cold of the anodized aluminum body with its natural metallic gray color, which stimulate touch. The clean and smooth line of the aluminum cylinder is only broken at the top by a small ring of LED light called EMOTION LIGHT that changes depending on the mood of the user.
ConHome. Proportions.
The user chooses in the application between 5 preset moods. These moods are each associated with a color, a smell, a taste of tea / coffee and a music playlist. Thus the EMOTION LIGHT bright in all products in relationship with the mood selected, "A" shows a fragrance and play the playlist associated with this condition and "C" prepare the drink too. Similarly, from the app all the device parameters are controlled, can regulate both the light level, music volume, amount of fragrance as well as ON / OFF of each element, water level indicator "C ", etc.
ConHome. Usability.
ConHome. Maintenance.
This connection between user and object creates an emotional game between the two so as to significantly increase the user experience. For example the user can set the alarm on their smartphone so that upon waking in the morning to "A" sound their music list associated mood of the moment with the smell of their selected fragrance and turn as soon as the alarm goes off "C" is activated to have breakfast ready right on time. Another example would be a user after work mark his mood, so when he/she got home would find a dreamed environment , or equal to a gathering of friends or a date. Not forgetting the pleasant stimulus that would cause at the user the EMOTION LIGHT remembering a positive moods or stimulating to go out of negative moods such as when a friend gives us a pat on the back.
ConHome. Experience.
ConHome, Lexus Design Award 2015
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ConHome, Lexus Design Award 2015

CooHome is a conceptual family products created to participate in Lexus Design Award 2015, under the theme "SENSES, seeing, hearing, feeling, sme Read More

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